It also doesn't do anything to dispersion, so I don't see it giving any advantage to battleships. Even the cheatautomation YouTube ads for the hack, the comments in the video often point out how many misses it makes or how few hits it gets. It could be the paid assistance calculates on a different frame ratio.īut even watching the videos, it's not like these mods or aimbots are getting the users many more hits than the average user. Since they both work off the render, the hack and the mod both have to calculate the lead based on the frames. I saw a stream of a cheatautomation one that showed a Kiev able to turn a full 45 degrees before the lead indicator started to move.rendering it useless until several seconds after the Kiev had stopped turning.įrom what I have seen of the free aim assist mod, it has the same problems, but not as drastic. If you pay attention to the various videos on YouTube, when a ship turns, the lead indicator lags behind significantly. They calculate the ships movement and with the user inputting either shell velocity or shell flight time, it calculates how far to lead.īoth the pay and free are only effective when a ship is not turning. The pay and free mod both seem to work off the ship render, not server data. They all basically work the same way except the paid aimbots allow you to press a key and lock to the aim indicator. I have watched many videos on various aimbots and the aim assist mod.
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